Pirates Star Trek Starfleet Command: Orion serial key or number

Pirates Star Trek Starfleet Command: Orion serial key or number

Pirates Star Trek Starfleet Command: Orion serial key or number

Pirates Star Trek Starfleet Command: Orion serial key or number

Starfleet Command III

Starfleet Command III

Attribution

Production information

Chronology

Star Trek: Starfleet Command III is a video game published by Activision in 2002. Despite the 'III' in the name, it was in fact the fourth entry in the Starfleet Command franchise, and the only one to be set in the TNG era.

HistoryEdit

SFC 3 lets the player command his/her own starship, in much the same way Bridge Commander does, though in a much more limited fashion. It allows the player to customize their own ship, upgrading weapons, shields, computer systems, engines, Transporters, Tractors, and hull armor.

The game features 4 playable races: Federation, Klingon, Romulan, and Borg. The Federation, Romulan and Klingon races have their own storyline, in which the player follows orders from command, to accomplish it's own unique goals. All 4 races can be played in conquest mode, where the player can chose their own missions, and play at their own pace, with one goal in mind, conquer the entire galaxy.

After a 2003 lawsuit between Activision and Viacom, sales of the game were discontinued. Activision ended its online support for the game in August, 2007, by deactivating the online access servers which allowed gamers to login and access the dynaverse servers. A small community of independent gamers operating from dynaverse.net continues to maintain servers.

SummaryEdit

Starfleet Command III takes place shortly after the return of the USS Voyager to Federation space. The plot revolves around the construction of "Unity One", a joint Federation-Klingon starbase capable of detecting cloaked ships far into the Romulan Neutral Zone, and was intended to tie in to the then-upcoming feature film Star Trek Nemesis.

Klingon Empire - The player starts out as the younger son of the house of Mi'Qogh, and joins the elder brother Jureth for a mission before setting off on their own. The first few missions deal with the day-to-day dealings of the House and the Klingon Empire as a whole (such as anti-piracy patrols) before the player is asked to escort a convoy to Unity One, a station that is being built by the Federation and the Klingons in the Organian Treaty Zone. During these two missions, a race known as the Rakelli attack the convoy the player is escorting and then Unity One itself. It is also discovered that the Romulans are aware of the existence of Unity One, and they are none too happy about what they perceive to be a shift in the balance of power between the three governments. After this incident, the Klingons begin operations to bring the Rakelli in line. However, during these operations, Jureth's behavior changes drastically, and he begins ordering the player to commit acts that could be considered treasonous. Eventually, Jureth sends three vessels after the player, and the head of the House, General Mi'Qogh, must conclude that Jureth has become a threat to the Empire, with his ultimate goal being the destruction of Unity One. It then becomes a race to stop Jureth from carrying out his plans, and then the player must track down Jureth and bring him to justice.

Romulan Star Empire - The player starts out as a young Romulan commander who is being mentored by Admiral Arai, an agent of the Tal Shiar. The player starts out on a mission to locate and destroy some Klingon listening posts before embarking on missions revolving around day-to-day operations of the Empire. Arai then orders the player to penetrate the Organian Treaty Zone to survey the condition of Unity One after an 'incident' that has befallen the station. The player then participates in an initiation test at the behest of the Tal Shiar, and after the successful completion of said test, is briefed about the Tal Shiar's role in the events of the incident that befell Unity One and their ongoing efforts to bring down the station and drive a wedge between the Federation and the Klingons. The player is then sent into Federation space to retrieve a Tal Shiar operative who has successfully stolen Federation Incursion technology. After the successful completion of this mission and two others, the player's ship is called to a Tal Shiar test site to be fitted with the stolen technology, and after destroying a Federation convoy, a Klingon base station, and a Federation battle station, the player joins Arai and a convoy of Romulan ships to assault and destroy Unity One. The final mission debriefing reveals that the Unity One plot is connected to another Tal Shiar plot involving the Romulan Senate.

United Federation of Planets - Thanks to efforts of the Romulans, the Federation and the Klingon Empire find themselves on the brink of war. It is here where the player, as a young captain in Starfleet, is recruited by Captain Jean-Luc Picard of the Starship Enterprise to assist with the investigation being led by Picard. The player must first deal with the immediate fallout of the destruction of Unity One, such as a Federation starship that believes the player's vessel to be part of the chaos, as well as three freighters that are not what they appear to be. Eventually, it is determined that the Romulans are responsible for the destruction of Unity One and the trouble in that region of space. After an espionage mission inside the Romulan Neutral Zone, Starfleet orders Task Force Nine, led by the Enterprise, to eliminate the threat posed by the Tal Shiar. After one of these missions, Picard reveals that intelligence reports have discovered that a suspicious person is forming a coalition to challenge the Praetor of the Romulan Empire, and that Starfleet believes that their strikes will make it harder for the Romulans to deal with the internal strife that a challenge to the leadership would bring. Eventually, after eliminating a Tal Shiar base inside the Romulan Neutral Zone, as well as the shipyard where the Incursion technology was fitted to Tal Shiar vessels, and the facility where the technology was being reverse-engineered, Starfleet and the Klingons set their sights on the Tal Shiar headquarters, located deep in Romulan space. The player's ship beams down strike teams to take Arai into custody and to destroy the Tal Shiar headquarters, all while dealing with the Romulan vessels present in those systems. In the games ending cinematic, Praetor Hiren appears and disavows any knowledge of Admiral Arai's actions. Picard warns Hiren that the Federation and the Klingons will be watching, and the Federation and Klingon vessels depart Romulan space, their mission a success, and the status quo is restored.

A campaign for the Borg was included with copies of the game bought from Best Buy, and centered around efforts to re-assimilate a group of Borg that had broken away from the collective.

ReferencesEdit

See Starfleet Command III references.

AppendicesEdit

BackgroundEdit

Differences from previous SFC gamesEdit

Although SFC used the same basic engine as Starfleet Command: Orion Pirates, numerous changes were made for SFC3.

  • The Star Fleet Battles races (Lyran, Hydran, Kzinti/Mirak, Interstellar Concordium), as well as the Gorn, were eliminated, as were any weapons unique to those races (such as fusion beams and plasmatic pulsar devices).
  • In-system warp and reverse thrust were added (reverse thrust was a part of Star Fleet Battles that never made it in the SFC series for reasons unknown).
  • Fighters and shuttle conversions were eliminated.
  • Disruptors were changed from heavy to primary weapons (reflecting the Trek canon), with differing visual effects depending on faction: Klingon disruptors fired bursts, while the Romulan versions fired continuous beams.
  • Several remaining weapons were changed or removed: plasma torpedoes became direct fire weapons, photon torpedoes lost the overload ability, and missiles were removed.
  • Two new universal weapons were added: the tachyon pulse and antimatter mines.
  • Pulse phasers and quantum torpedoes were added for the Federation.
  • The Klingons and Romulans each received a new heavy weapon: for the Klingons, the Polaron Torpedo; for the Romulans, the Myotronic Inhibitor. Both had been seen in the Armada series as special weapons.
  • Shields were simplified from 6 to 4, and shield reinforcement was made more straightforward.
  • The fleet control system was overhauled again, and while the option to issue orders such as 'go to location X and hold position' returned, players could no longer take direct control of ships in their fleet outside of their own.
  • The ability to recruit officers returned and was expanded. Officers could level up in areas related to their field, could reach legendary status (this wasn't available even in SFC1; in that game, no officer, no matter how long they were part of a players crew, could reach 'Legendary' rank), and even be injured or killed during combat.
  • The ability to customize ships was given official status, as players could customize the weapons payload and systems of any given ship within a set number of points.
  • While pirates remained in the game, the Orion connection was dropped, as were the cartels.
  • Unique tactical interfaces for each race were dropped in favor of a universal interface.
  • Mines could no longer be beamed into space, they can only be dropped.
  • Subsystems on an enemy ship could be targeted. However, the chances of an attack damaging a targeted subsystem depended on the skill level of the tactical officer.
  • Spare parts were replaced by repair teams, could not be purchased in spacedock, and the number of teams available at the start of a mission was dependent on the skill level of the engineering officer. As in the previous games, however, repair teams could not be re-used once assigned to a job.
  • Completing campaign missions was given far more importance than in previous games. If a player failed to get a completion level of at least victory in any given story mission, a campaign would end after that mission.

GameplayEdit

Despite the numerous changes made, basic gameplay did not change much versus the prior SFC games. Some tried and true strategies, such as attempting to circle an opponent, still held true in this game. However, things like in-system warp and reverse thrust mean that new strategies could be implemented (such as strafing runs, as well as firing torpedoes at warp). Sub-light combat was also different, as there was no longer a hard impulse speed limit as in previous games (in the Interplay SFC games, all ships were limited to a speed of 31, regardless of size and class); a ships maximum sub-light speed was determined by total mass, how powerful the impulse engines fitted to the ship were, and the skill level of the engineering officer.

Weapon hardpoints no longer had a 'number' of weapons attached to a given hardpoint (in the previous games, up to 4 weapons could be attached to a given hardpoint); only one emitter/launcher per hardpoint (however, some heavy weapons, such as photon and quantum torpedoes, could have multiple weapons launched occasionally when fired if a tactical officer was of high enough skill level). Primary weapons (disruptors, phasers, and cutting beams) also had two versions available: standard and fast. Standard versions charged slower but did more damage, while the fast versions charged quicker but did slightly less damage. Actual damage dealt depended on weapon spec and tactical officer skill level, but it was possible for a fast charging weapon to deal out as much damage as a standard one, as well as for a standard weapon to charge as quickly as a fast one.

Collision detection was added for bases. It was also implemented for the Borg Cube, but was taken out in a patch, likely due to player complaints.

Because of the addition of in-system warp, as well as the lack of impulse engine speed limits, map sizes were increased slightly to compensate. In some story missions, warping across the map was necessary to meet mission objectives. Map objects were also changed: in some missions, asteroids were placed above and below the plane of play, meaning that a ship could fly over/under them and not be affected. Planets were also up-sized slightly, and some planets had shielding (though none were armed, as was the case in previous games). Stars were also up-sized and made more dangerous to be near (though flying through the stars corona was a viable, if risky combat strategy). Nebulae changed as well: they either covered the entire map or only a portion of it (however, restrictions on transporting and launching shuttles inside nebulae were not lifted, despite both occurring multiple times in Trek canon).

Cloaked ships in SFC3 enjoyed significant changes versus previous games. Cloaking made a ship invisible to both the naked eye and the targeting scanners of enemy ships (however, it was still possible to track a cloaked ship by making wide, sweeping turns, or in nebulae, where they would be silhouetted against the gases). To level the playing field, anti-cloak technology was added to ship computers, and 'cloak countermeasures' was made a skill for officers. Interestingly, however, a cloaking device was not mandatory equipment for the two empires that fielded it.

NPC factionsEdit

NPC factions consisted of generic pirates, the Rakelli (a race unique to this game), and the Ferengi. In early versions of the game, it was possible to encounter the Rakelli in non-story missions, but this was eventually removed. Pre-release versions also had Cardassian ships as NPCs, but they were cut from the final release

SupportEdit

Only one official patch was ever released for SFC3. Several 'beta' patches were released, but their install process entailed deleting/uninstalling an existing install, installing a fresh, unpatched version of the game, and then installing the beta patch. The game, like all of Activision's other Trek titles, was orphaned in July 2003 when Activison dropped the license.

DLCEdit

Starfleet Command III, like its predecessors, did have DLC, in the form of an add-on pack that added the Scimitar from Star Trek: Nemesis to the game. The pack included a mission called 'Maiden Voyage', which would occur at the start of a Romulan general (non-story) campaign, where the player would shake down the Scimitar before Shinzon took command. Also included were concept drawings from both the game and the film, including a drawing showing the 'tweaks' made to the Enterprise-E for the film by John Eaves.

ImagesEdit

External linkEdit

Источник: [https://torrent-igruha.org/3551-portal.html]
, Pirates Star Trek Starfleet Command: Orion serial key or number

The New World serial: 0705-7933859-6725970-0015
Age Of Mythology br Serial: P3HM4-WDM27-662XW-9BPTV-CFVMQ
Al Qaeda Hunting 3D serial: 23822
Back and White Br serial : 0901-3324366-4702210-2081
Battlefield 1942 Serial : 5000-0000000-0000000-1318
Battlefield 1942: Secret Weapons of WWII: 2gyy-3wlk-8btf-wjur-g277
Battlefield Vietnam: V2W6-54VJ-9R11-XJPV-79CM
Battlefield 2: TW99-NWBV-0PVZ-EAEI-JVTL
BLACK & WHITE BR - 0901-3324366-4702210-2081
Black & White: Creature Isle serial: 1740-9488245-5171152-1858
Chrome (c) Take 2: XTITY-92Y9L-MGPVA-KJ4Z6

CLIVE BARKER'S UNDYING - 2500-0911911-0911911-2705
Comanche 4 serial: 3s2d-flt1-cls2-rule-7865
Command & Conquer Generals: Zero Hour Expansion:
ULPF-ZEVK-FRWG-Q4YJ-6F2T
Command & Conquer: Renegade serial: 056894-929488-118387-9679
COMMAND E CONQUER GENERALS SERIAL: 4963-7882913-5984076-0674
Copa do Mundo FIFA 2002 BR SERIAL: 5500-5827167-6713862-1708
Dark Reign 2 CD Key : GAR3-RAB8-FUP9-NYZ7-2832
Dead Man's Hand S/N: DEVB-Q7S3-Z5T8-ZGE8-AZ84-JT3K
Delta Force 3: Land Warrior - s/n: N5E3-YXH2-G983-9WYB-B3ZS
Delta Force 4: Task Force Dagger serial: 72YL-R4SB-GKG6-3WKS-HQ27
Delta Force 5 Black Hawk Down serial: QF7S-HZMK-XLXP-CUJN-HDTZ
Delta Force Black Hawk Down: Team Sabre (Expansão)
Delta Force Xtreme: DFX-WESTIL-LKICKY-DULASS-ANYDA​Y
Serial: AV4E-YVQE-NACM-DD3M-KBW3
DELTA FORCE: LAND WARRIOR - N33G-6HM2-9Y8F-HD4U-M7S9
Devastation_CDKEY: 5B36F-976AA-6A471-58B8D-92B7B
DOOM 3 CD Key: VB44-6BWV-H6UZ-RRPE-5E
Dominius II Serial: 1111-1111-1111-064
Earth 2150 : Lost Souls Serial : 7XJC-UD2E-E83L-Z5T5
Emperor: Rise of the Middle Kingdom Serial : BAC9-RAL8-SAS2-SAX2-9999
Empire Earth: Art of Conquest Serial : GER2-MAN2-RAP2-PER5-2252
F1 2002 SERIAL: 7931-9865028-6024865-1156
F1 champiship season 2000 serial: 2000-5005241-5005241-6839
FA_Premier_League_Manager_2002​: 4507-1863659-3033569-5650
FIFA 2003 BR: BL7G-929A-2YXE-UFZZ
FIFA SOCCER 06: ON99-FLZU-9DEV-WTFM-6DEV
Freedom Fighters: PQGY-4FAQ-TMQ5-Q4X8-KXCS
FREEDOM FORCE: 1439-8808778-3837107-2854
Frontline Attack - War over Europe SERIAL: FUBP-EYNZ-KFXC-SKM2
Galactic Civilizations With Bonus serial: DN-500792-GC1-CLS4FLT8XT
GLOBAL OPERATIONS: 5000-0000000-0000000-5021
Ground Control Serial : RAC2-RAL2-CAS3-RAD3-3542
half life couter strike serial: 2462-92319-7642
half life edição especial:UCF1840810021327
half life opposing force serial: 2708-43011-3332 ou UCF1840810021327
HALF LIFE: UCF1840810021327
HALF-LIFE - 2420-92220-4482
HALF-LIFE: COUNTER-STRIKE - 2462-92319-7642
HARRY POTTER : 0901-7014788-4117807-0206
Harry Potter: Quidditch World Cup: 3FJA-LVDF-DAJP-34HR-RDEV
HARY POTER E A CAMERA SECRETA SERIAL: 7954-3123341-1387427-3052
Heli Heroes - serial: 8bnk-c9eh-63hb-kj88
Hidden and Dangerous 2: 1234-5678-9abc-dddf
Homeworld 2 (c) SIERRA: NAS3-DEC2-BYJ5-CUJ6-8385
homeworld: BAB2-BAB2-CEZ8-TAC3-9978
Hoyle_Majestic Chess: XYN6-NAB4-FES2-MUX7-3485
IGI 2 COVERT STRIKE SERIAL: 031F-F8D0-6536-B510
James Bond 007: NightFire Serial : 1740-9488245-5171152-5578
Judge Dredd: Dredd Vs. Death: NUN6-GAB2-TAX7-ZYG6-3537
Kelly Slater Pro Surfer Serial: 0f162xa28pg34dhc
Kingdom Under Fire Gold Edition serials: E3VI FP69 HT79 5KVG
Lego Soccer Mania serial: 1500-0776239-9370523-4726
madden nfl 2001: 1500-6610360-1643530-0243
Madden NFL 2004: VMZ9-JXRC-AZOR-J000-1911
Madden_NFL_2002_ CDKEY enter: 0901-5445152-2745753-4827
Medal Of Honor Allied Assault Breakthrough: L5KB-32WY-B6G5-6747-YQ49
Medal of Honor: Allied Assault CD Key, enter 5000-0000000-0000000-5068
MEDAL OF HONNOR: ALLIED ASSAULTKey: 7931-9865028-6024865-9663
Microsoft Flight Simulator 2002 - Airport 2002 Volume 1serial use:
A221-A24AABAA-FDBA5DD9
Moto Racer 3: 54e9-a751-1da8-e109-efb3-51f9-​d90f-75d0-
2250
MVP Baseball 2003 CD Key: JNXC-PAPN-KR96-MY5P
nascar 2002 SERIAL: RAF2-RAL2-RAS2-RAX2-6667
NASCAR RACING 4 - GAC7 REB8 TUX6 DAC2 7833
Nascar Thunder 2003 serial: NASC-ARTH-UNDE-RJAM
Nascar Thunder 2004: CLZH-PE48-R9RR-G9ZT-9DSW
NBA LIVE 2001 - 2001-0020601-0010978-6694
NBA Live 2001 CD Key: 2001-0020601-0010978-6694
NEED FOR SPEED 2003: HOT PURSUIT 2 serial: 8249-7EE3-84EW-TXGT
Need For Speed: Underground s/n: SQZZ-2Y44-8AS4-7QSQ-YDEV
Neverwinter Nights serial QFETM-MPU3X-DN6FF-MHFDA-YWARA-​4HMPE-RDJTG
NHL 2002: 1000-2003004-0000000-4904
NHL 2004: 6T22-8L62-6666-8666-6666
O.R.B:SERIAL: JTRV74NVVKUJX7AM
Operation Flashpoint Gold Upgrade Red Hammer serial M3CZ P5186 XNEYL
CL0T7 513NT
OUT LIVE BR: c9523c-1a4466-237cb8-dc7e67
Pro Evolution Soccer 5: NXUD-PACV-EM2X-KPC9-6AYU

QUAKE III Arena - THWT37AB3P7JBTPC
QUAKE III Team Arena - TSBH 7CCG DPWP B2LT 84
QUAKE IV: 9TFP-TXCG-XFMM-XXR9-9DGT
Return to Castle Wolfenstein CD Key: CLAL-A7WJ-DTSJ-WARP-88
Rise of Nations:RXVC3-B3347-DVG9X-FTFQ​F-9M7XT
Roller Coaster Tycoon 3 serial: RLDU-M24D-83CX-C8LZ-WDHS-ETND
S.W.A.T. 3 - Elite Edition - TED4-SAB4-DUB7-CYJ2-8652
Sacrifice serial: xxxx-xxxx-xxxx-xxxx
Sail Simulator 4.2 Serial : SS42-V7CGQ-9BCGM-4C326-JW25C
Savage: The Battle for Newerth: LB42-Z05V-VK9S-I7BM-58S5
Sega GT Serial : GTJ08010-322007-01723
Serial do Tiger: 1500-3202255-2068109-2932
Shogun 2: CDKEYS = 0901-3721384-6427058-7026
Shogun Total War Serial : 1600-0052410-0052410-6424
SIM CITY 3000 UNLIMITED BR - 5001-9781634-6520278-1000
Sim City 4 Rush Hour *MULTI*: CLC4-5ZU8-6C4S-9W46-LS4E
simcity 4 serial: GRUS-4528-8217-1ULF
Simcoaster serial : 2001-0013101-0010978-2823
SIMGOLF: 5000-0000000-0000000-5071
SOLDIER OF FORTUNE 2: 3Z4J - J3PP - K848 - EWPK - 1F
SOLDIER OF FORTUNE GOLD - BEN6-MUC8-BEZ6-BUJ6-3764
Spell Force: 08AFX-CGGML-W260D-5RRP0-CVNFD
Spy Hunter Serial: SHU3E7RVCCRBFHSS
Star Trek Elite Force 2 - TFAK-7WCH-44RH-YJ7X-F9E9
Star Trek StarFleet Command : Orion Pirates Serial :
4008-B491-1DC3-0F6C
starfleet command 3 serial: 0000-0000-0000-K28K
STARTRECK: RYS8-LAB4-JEF8-BYM3-4652
Sub Command: Seawolf-Akula CDKEY: 0901-1315206-2102812-3248
SUPERBIKE 2001 - 1500-4288423-2982915-3163
Team Factor SERIAL: 2NKZYY9-2SKAKSC
Terminator 3: Rise of the Machines Serial: TTDA-H8VW-KJDV-NNKA
THE SIMS BR - 100486-585530-905808-0928
THE SIMS DELUXE BR SERIAL: 5500-5782961-4067120-2138
5500-7457886-5179416-4991
throne of darkness serial : RAC2-RAD2-RAC2-RAC2-3387
Tiger Woods PGA Tour 2002 serial: 5000-0000000-0000000-5045
TIGER WOODS PGA TOUR 2003 SERIAL: FLTR-0825-9192-1RLC
Tony Hawks Pro Skater 4: P4EPBTIQDAIH7WXM
Total Club Manager 2003 serial : 1500127097911060657818
Train Simulator - The Activities Serial: 6850-YV6AYS6B
Trainz serial, enter: RAZO-R9XI-XXXC-XXXT-XXGX-1911
Tron 2.0 (c) Disney Interactive: 9393-L9CN-PRTB-T7N4-5858
Universal Combat Serial: 2B46-97F6-OF33-99BB "Atenção o O podera ser
um 0"
Unreal Tournament 2003 Serial : LYR22-RZ743-A9D7T-CNNEN
War! Age of Imperialism: 1101-8603-2629-7418
Lord of the Rings: War of the Ring: XUF5-JUB2-JAB8-JUD3-4947
Lord Of The Rings The Return Of The King: s/n: TMXF-Q23L-LCEG-Y9WW-V94G
Harry Potter: Quidditch World Cup: 3FJA-LVDF-DAJP-34HR-RDEV
MSEE-5EL4-WYBB-DGLU-GDEV
6Q7F-WAAC-8QTH-WLC4-EDEV
Q3N6-2X4N-A4EA-NY64-GDEV
GJGQ-4SLL-EA4Y-FJSU-UDEV
5LM5-M22H-45YT-W88Z-2DEV
C6U4-7A49-4CE2-MUGL-8DEV
BH4U-GCNX-WMJ8-ZGKY-4DEV
KAU4-AVFV-34AK-782Y-4DEV
Y3QQ-TUGW-4NU4-ZG68-6DEV
Hidden and Dangerous 2: 1234-5678-9abc-dddf
Pinnacle Instant Video Album V1.01 Multilanguage: 7777777777
The Sims Num Passe de Magica: U9BK-8XSP-YAG4-WYL4-SDEV
PSB3-DLW5-3GPV-P8BU-HDEV
Judge Dredd: Dredd Vs. Death: NUN6-GAB2-TAX7-ZYG6-3537
CIVIL 3D V2004: 400-00000000
War! Age of Imperialism: 1101-8603-2629-7418
Freedom Fighters: PQGY-4FAQ-TMQ5-Q4X8-KXCS
Cakewalk MediaWorks Serial: CWMW1.00-009968
Neato MediaFace Serial: 7135be-1339bd-1a33-5c670
NHL 2004: 6T22-8L62-6666-8666-6666
FQ22-BXTP-FLT!-ELT!-FLT!
CHYQ-AVKH-CRKD-GRKD-CRKD
BZ8G-WCOL-L8JD-SUXM-LTBV
A75V-8YSW-JQ75-NE79-LC4W
ZZGY-JQVB-PJ4T-6K6K-4INY
B233-BN2E-BUL3-87C5-4YZA
AWZH-HVNV-P8FK-XHPQ-8EUJ
J4LL-PZID-QZEM-RPQ2-UHRF
RKRR-R3C4-QWP8-QUXI-96KC


REGARDS,
Basava & Kumaran..
Join the blog..
Posted in: Serials keysEmail ThisBlogThis!Share to TwitterShare to FacebookИсточник: [https://torrent-igruha.org/3551-portal.html]
Pirates Star Trek Starfleet Command: Orion serial key or number

Amarillo Design Bureau

Amarillo Design Bureau is a company which specializes in tactical and strategic board wargames. The company is a successor to Task Force Games,[2] and is owned and operated by Steve and Leanna Cole, with partner Steve Petrick, and based in Amarillo, Texas. The company created and developed the series of games set in the Star Trek-based Star Fleet Universe, under license from Paramount Pictures,[3] which includes the tactical combat games Star Fleet Battles[4] and Federation Commander, the strategic-level game Federation and Empire, the card-based tactical game Star Fleet Battle Force and the role-playing game Prime Directive. They also produce a large series of miniatures under the Starline 2400 and Starline 2500 label, as well as the biannual Captain's Log magazine.[5][6]

References[edit]

External links[edit]

Источник: [https://torrent-igruha.org/3551-portal.html]
.

What’s New in the Pirates Star Trek Starfleet Command: Orion serial key or number?

Screen Shot

System Requirements for Pirates Star Trek Starfleet Command: Orion serial key or number

Add a Comment

Your email address will not be published. Required fields are marked *